#pragma once

#include "../attribute/attribute.h"

class Equipment
{
public:
	enum WHERE_WEAR{HEAD = 0,BODY = 1,ARM = 2 ,LEG = 3,FINGER = 4,WEAPON = 5,NONE = 6};

	Equipment();
	Equipment(
		char* n,WHERE_WEAR w,
		unsigned int hp,unsigned int mp,
		unsigned int attack,unsigned int magic,
		unsigned int attackdef,unsigned int magicdef);

public:

	char name[256];
	WHERE_WEAR		where;
	HealthVals		health;
	FightVals		fight;
	DefenceVals		defence;

public:
	Equipment& operator=(const Equipment& e);
};
